ARCADE SPECS

Inputs your game must have mapped

 Player 1

up: U arrow
down: D arrow
left: L arrow
right: R arrow
button1: Z
button2: X
button3: space

Player 2

up: R
down: F
left: D
right: G
button1: A
button2: S
button3: Q

Player 3

up: I
down: K
left: J
right: L
button1: [ (open bracket)
button2: ] (close bracket)
button3: enter (return, not numpad)

Player 4

up: Y
down: N
left: V
right: U
button1: B
button2: E
button3: H

Other required inputs

 Universal force quit: C


ALL GAMES MUST HAVE THE ABILITY TO QUIT TO THE LAUNCHER AT ALL TIMES BY TAPPING THE C KEY.
If you want to cycle quickly through your studio logo first, that's fine. But no quitting to a menu.
No requirement that the button be held down to quit. Just a simple tap.
Please let the player leave your game readily and intuitively by adhering to this standard.

The guts

A pretty slick little Gigabyte Brix Pro. It has worked wonderfully so far. Here are the specifics:
Features Intel® 4th generation Core™ processors
Intel® Iris™ Pro graphics 5200
Supports 2.5” thickness 7.0/9.5mm Hard Drives (1 x 6Gbps SATA3)
Ultra compact PC design - 0.79L (62 x 111.4 x 114.4 mm)
1 x mSATA SSD Slot
2 x SO-DIMM DDR3L Slots (1333 / 1600 MHz)
IEEE 802.11 a/b/g/n/ac Wi-Fi / Bluetooth 4.0 Mini-PCIe card
HDMI plus Mini DisplayPort Outputs (supports dual displays)
4K resolution output (4096 x 2304 via HDMI) We are running it at 1920x1080 (1080p, 16x9)
4 x USB 3.0
Gigabit LAN

FAQ

How Can I Get My Game or Update To You, or Playtest On The Cabinet?
Contact us at our email address, we'll be happy to accommodate you!

What if I Don't Want My Game on the Cabinet Anymore?
It's your game, it's your rules. Just let us know and it will be removed at the earliest convenient opportunity.